G2 ESPORTS can live without League of Legends? The data shows that they are much more than lol

Although successful in several disciplines, it is difficult not to associate G2 ESPORTS to League of Legends. The Organization Founded by Ocelote did it with a view to being one of the most successful teams of the European competition and has achieved its objectives becoming the team with more titles in the history of the European Continent. However, the diversification of the business and its expansion has taken him far beyond the foundational title of Riot Games and have been other games that have become the organization in the most viewed team of all .

G2 ESPORTS is much more than League of Legends

The last report of ESPORSCHARTS places to the organization as the most view of the world in the third quarter of 2021 . A period from July to September in which the Organization accumulated a total of 28.8 million hours of visualizations throughout all the issued competitions that have played their templates (with the exception of Battle Royale). An achievement that has served him to lead a ranking in which they accompany him t1 (25.24 million hours), fnatic (22.53), Na vi (22.3) and Team Liquid (21.06)

The curious thing about the data is not that G2 ESPORTS LESTS. The organization has become one of the great world references and the exceptional seems normalized. Thus, is how those views are distributed between the different titles in which it has representation that power is powerful:

League of Legends : 24% Counter-Strike : 29% Valorant : 39% Other : 8%

Although saying that the club can live with League of Legends is too brave, the fact that, at the worst season of its history in this discipline has managed to enforce its domain in other titles to stay on the top. The club lost the appointment with the finals of the Summer Playoffs of LEC 2021, which would have enhanced its classification, but the success in the VCT Masters of Valorant or the good performances in CS: Go avoid major evils at the organization level.

This phenomenon is practically unique among the clubs leading the classification. FNATIC and T1 are still dependent on League of Legends at a high percentage and only Natus Vincere is able to sneak into the noble area of ​​the table with a high weight of its section in the title of Valve, responsible for 91% of those 22.3 million of hours viewed.

NOTE : Due to China s demographic power, the results of their streaming platforms are not taken into account during the count

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