Soul Spet Dormazain is the house and yard torturer in the Sanctum of the rule and has just hanging prominent clients on the wall: Ex-Warchief Garrosh Hellschrei. You shall liberate the ORC and not only have to fight the souls, but also fend off Adds, prevent the hilldric scarf and conjure up a new version of Heigan dance on the parquet. Do not worry, we lead you through the upcoming challenge against Dormazain.
WOW: Soul Spet Dormazain - Short Guide
Dormazain wins energy if he inflicts GARROSCH Hellschrei Qive . When he reaches 100 energy, it replaces Tough eruptions . Deviates with Qual and Tough eruptions in the safe areas. Blows the shackles of the war driver sequentially to interrupt Hellschrei and keep the RAID damage away. Blade of ruins Increases the physical damage suffered => Boss Tobble! Focused and controls the adds. Brand times the agony can help you. Deviates the shot of crashed soul (heroic only)
The combat area
Garrosh hillside hangs in the back of the room on the wall, and the flow of souls prevents you can easily run to him. Characters that go into this river lose a lot of life every 0.2 seconds and can not cause damage or healing. Ergo: avoid! The floor in front of the river is divided into four areas that are to be important for three mechanics of struggle. First, let's take a look at mechanics 1, which comes to wear from the beginning of the fight: The souls worker acts regularly Qual , causing reddish animovia to slap across the room on garrosh. These cause high shadow damage and leave a dot for another shadow damage for six seconds, stacked. Luckily, only three of the four sections in the room are affected by the waves. Move at Qive so fast as possible in the area of the room that is safe. Wow: deviates the animawelles swapping towards Garrosh. Source: damage
Tough eruptions
Once in the fight, you will have to be able to handle a kind of agitating 2.0, which is likely to remind WoW veterans to the Heigan dance from Naxxramas. When Dormazain works tormented eruptions , several animawls run directly in a row through the room, and the entire raid must run closed by a secure zone to a secure zone. Which area is first safe, the factor decides. Then you just have to move a field to the left just to miss the other waves. It becomes dangerous if you reach the area very left and the boss has another wave for you. In that case, you have to get to the far right as soon as possible from the far left. The demonic gates of witches or skills like attacking roaring help you.
Shackles of the war driver
Relevant is the division of the room eventually when Dormazain works the shackles of the war driver . In the case, the BOSS GARROTH binds with three shackles that appear on the interim boundary lines at the edge of the flow of the souls , which share the room in the multi-mentioned sections. Three different players now have to snap one after another with a bondage and bring them away from Garrosh. As soon as the 40-meter mark is cracked, the bond breaks and it breaks a lot of RAID damage on you - therefore do not break several shackles at the same time. All three shackles, however, have to be broken before the prisoner ORC has finished his hill screaming . This causes a second so much damage that she ends up quickly at the healer (on heroic there is still a scary effect). Wow: With tormented the adds are 50 percent more damage. But does not kill your comrades. Source: damage
Adds, tank change and more
Not only animovia want to reach Garrosh, also the lusted qualms , which appear regularly. Changing their Pinigorous Nova and uses control options as well as the debuff tormented from Brand Mal the agony to stop them before reaching their destination. If you reach Garrosh, the adds thanks to despite no longer control, they also cause 200 percent more damage.
Important for tanks is the blade of ruins . It always gets the highest in the aggro, causes physical damage and leaves a weakening effect, which increases the physical damage suffered by 100 percent in the next 40 seconds. Since this effect is stackable, your tanks must perform a mockery rotation.
For your healer, in turn, it is important that Hallning cries always causes a little shadow damage to all players - 4,551 damage to heroic every five seconds to be accurate. Speaking of: Only on heroically, you would have to dodge the regular shot of tattered soul , which cause shadow damage within five meters around the footprint. I avoid that!
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