Steam card strategy Void experience is delicate and difficult but it is difficult to doubt life

An enormously multiplayer online role-playing void (MMORPG) is a video clip void that combines aspects of a role-playing video clip void as well as an enormously multiplayer online void. As in parlor voids (RPGs), the player assumes the role of a character (often in a dream globe or science-fiction world) as well as takes control over much of that character's actions. MMORPGs are identified from single-player or tiny multi-player online RPGs by the number of players able to communicate together, as well as by the void's relentless globe (usually hosted by the void's author), which continues to exist and advance while the player is offline and away from the void. MMORPGs are played throughout the globe. Worldwide revenues for MMORPGs exceeded half a billion dollars in 2005, and also Western revenues went beyond a billion bucks in 2006. In 2008, the investing on membership MMORPGs by consumers in North America as well as Europe expanded to $1.4 billion.World of Warcraft, a prominent MMORPG, had over 10 million customers as of November 2014. Wow's overall earnings was $1.04 billion United States dollars in 2014. Star Wars: The Old Republic, released in 2011, came to be the world's 'Fastest-Growing MMO Ever' after getting even more than 1 million clients within the first three days of its launch.

Important notes: This void is still in the * premiere experience , it may have fallen with the current version after formally launched. In addition, the author has cleared several times, will be reviewed in accordance with the current customs clearance, there are very many subjective play details, because the void is very difficult, the novice is careful. **

前:: The void is subverting the cognitive card battle

Click to open the class / mild Rogue and the card-fighting classification, players must find Lin Lin's total void, all of which are famous, such as the first generation of the first generation of the first generation of killing tits, perfect combination of randomness and package to build void mechanism; to introduce tower defense logic, there is a monster train with the master, and the universal train, set off a wave of wind; how long, with the three protagonists and special voids, there is RPG immersion factor fraud , There is a warm echo. These three giants have deeply influenced the development of similar voids, including half-finished products that are bold, or no newness, not worth a try.

At this time, 虚 虚 库 (translation, Vault of the void) is born, and the most different victory equation in the near future, focusing on planning and judgment, solving most crisis Play; professional characteristics and route selection matching; judge the enemy capacity toggle the card. High freedom is also difficult but the design of the explosion is love and hate. Let me introduce the recent favorite card void!

战: By I attack, draw! unuseful? Let's eliminate

Long-term short saying, The Void Library is Choosing your career, gain rewards in every match, to hit the big BOSS void card void. I think, very important characteristics - fight, it is necessary to make the most beginning to explain!

Each void is limited to 20 cards, with the first round of the enemy's battle, the player will not be attacked, and it is instead to see the enemy the action of the next round. The player may be hurt for the first time as Two rounds end. This is very much affected by people who are used to card voids!

In the case of being played, we would habitually deploy defense cards, reducing every loss, thinking about how to knock down the enemy. Void can be relieved first attack or strengthen itself, and wait for the enemy to actually attack and defense. But the second round, the enemy will give players troubled Debuff, high AP attacks ... The threats caused are very considerable, and the players are difficult to perfect every round.

If there is no factor such as card, each battle is basically only at most 5 points, often in the abundance of energy, and how it is good? The Void Library is the most favorite, that is, don't eliminate the don't be eliminated, turn into energy!

Why do you do this? At the time of fighting, only 2 points will be given each round, but unused energy and hand can reserve the next round. Obviously, using the mechanism of eliminating cards, players can increase the opportunity to pumping into the key card, and there is enough energy to be able to play, these decisive factors are the key to winning.

But what is the enemy? They are not being knocked down, because the design of combat progress bar, the player can't attack the brain, and the consequences can be imagined!

人: Kill one me, there are thousands of me

If the player succeeds to kill an enemy, but the progress is not 100%, it will generate a reinforcement at the beginning of the enemy, and combat progress bar this terrible mechanism is the nightmare of the initiator, will think about all the energy first killed An enemy, did not note that the progress bar was not 100%, causing the next round to face the same number of opponents, the energy is insufficient, the important attack card is used, a series of errors make the original good situation such as avalanche Destroy and cannot save, how to avoid this miserable?

Try to reach a complex to break through a round!

I understand, I understand, say simple but do super hard XD to hibernate most enemies, leaving a key to complete the kill, you can stop the reinforcement, but relatively like this, players It is much more in the risk of delaying a round. Don't mention some enemies need to solve it as soon as possible. The attack after the AP to 5 rounds is HOLD. Every time the player has to judge the situation and the hand. The relief crisis.

胜 率: Insid, understand the profession, understand the spell, make good use of void stone!

Void Library has three major occupations to play: accumulate Combo's thieves; playing multiple identical types of cards to trigger a powerful effects (enlightened); or threatened, corruption strengthen card The ability of the void, and the profession has a slightly different starting kit and spell (active skill).

For example: The thief can use the easy integrated set of sets of hits, and use spells to further enhance attacks. You can also choose a card group that causes bleeding damage to the enemy to resist threats in spells. Even if you play the same career, you will still have a significant difference in the play.

After you understand the career effect, you have to choose the route to help the player in the void. It is especially that players can see the rewards obtained after the battle from the map route. Confirm which new card, relics, drugs, and The number of upgrades (used for card enhancement), is known to know what sweet fruit can be used to plan the route to maximize players' combat capacity.

Even if you have so many cards, the player can only choose the 20 cards in this, so this is not a card, or the defensive card plug is full can customize the customs clearance (In the case of a few attack cards in front of the tamper, the concept of multiple defense cards is not applicable!), We can change cards and spells in the group in accordance with each of the opponents, to address the opponents of special ability: Change the card The opponents of the card → use the powerful high-energy consumption card and Players will hurt the enemy → prepare more defense cards or quickly solve him!

Not only that, players' spells can be replaced, and timely replacement cards and spells are the non-fancy gates to deal with special enemies.

The last paragraph is left to void stone. When the player hurts the enemy, the synchronization will increase the accumulation of void stone, this work is currently available, ** is inlaid and the designated card will start the effect of the void stone.

Is this important? certainly! The yellow void stone, which is often used in the initial, is in an attack card. When using, it can be defense, one card is used; black void stone provides a copy of the card, and the timing can be launched twice, reverse many disadvantages or Expand the advantage. Because the existence of void stones cannot be won, the player must be reserved for an important card for mounting.

Challenge: Breaking the way is a thorns

The effect of the monster is not mentioned, the difficulty of Void is fearful, and only difficulty is difficult, and the enemy has an amazing harm; it is impossible to resist, and it is not easy to use grinding enemies, the enemy attack power may With the round growth, even if you cleare off, there is also a difficulty of impossible +, adjust the unstable variable, so that the player will take a void. Don't do it. (So ​​good XD)

There are many playable patterns, novices can enjoy the fun of carefully designed cards; the master can also challenge the brain time from all kinds of self-abused elements, it is to attract players to open Vacation A magic.

小小 心:

What is the reason, let me love to the library of void?

◯ One void 50-70 minutes void, including a rapid and original card battle. More than the number of cards, you have to make the void mechanism, card, relics, etc., as a encyclopedia book. The skills of the skill, the card effect, have to come to the initial card group cruel two choices, and the voidplay is more complicated. ◯ High difficulty, daily challenges and special coin challenges, provide all of the fancy experiences all dead law? ◯ Highly free route, card, spells can be obtained, choose and switch, allow players to deal with special depends, and reduce the consequences of force majeure because of randomness (not bad).

But such excellent works, there is still one or two places worthy of my mouth XD

✕ too difficult and complicated, will be able to persuade most casual players. (This year's card void is not a class gold, you have to design so difficult to design this XDD) ✕ ✕ 悟 道 职 职 说明 说明 说明 超 超 超 到 超 超 难 超 难 难 者 难 阅 难 阅 阅 难 阅 阅 难 难 阅 阅 阅 阅 阅

Because of the advantages of harm, the library of void is definitely what I am willing to recommend you to buy.

But the void itself has a bit of tall and widow, and it is my biggest concern. The design of the difficulty curve is a bit unbalanced. Generally, it is difficult to jump to difficulty, and it will be difficult to see XD. The void experience is too much, but the high-difficult void environment is also Void can be such interesting, if it is unable to achieve difficulty and voidplay, it is likely to let the play the players of the play. Dare to buy.

Because of the first experience, this work will regularly update many new voidplay, mechanisms, and card effects, and see this moment, developers have announced that they will be updated several updates, and they must be said to be present. void depth and playable content, it is already worthy of money, or it is too difficult (actually I am M ... I like it ....), I will definitely hope that everyone will buy.

Consider the difficulty of the void, no Chinese description, and the subsequent update content, even if the original price is still recommended, the player who wants to experience can be slowly purchased, and the overall design tends to be complete, I believe the library of void can definitely be in the card void The market has a place in the market.

Xiaoxiao inscription outside: ~~ The lost hand is not careful to play the wrong card, you can force the void to start fighting! (Chaos teaching XD) ~~

给 拉 到 到:

project

| Rating

| Cause

Screen

| 8.5

The enemy's art graph and the player card design is the most exquisite place. Other painting details and animation are presented to see the inexpensiveness, and individuals think there is a substantially score.

music

| 8

Available, the soundtracks and sound effects, but because they don't affect the plot performance, I will listen directly to the album of Band-MAID. (咦 actually stealing his nearest music XD?)

voidiness

| 10

| Focus on prior planning, single-tree voidplay; highly free route selection planning; distinctive occupation, fighting with difficulty, if there is the same manifestation after formal listing, will be high in card void categories Sub-evaluation.

Play resistance

| 9.5

| High difficulty / daily challenge / special challenge design, players learn from the defeat, players will not be able to extricate themselves once they pick themselves. Debut is deducted because it is too difficult, can't play easily, always in a few days a few days, you will not want to live in high pressure in 24 hours ~

Achievement

| 10

Greatly divided into difficulty / special killing achievements, and constantly add new achievements, very difficult, relax, don't think about it, you will be much better.

Lazy Bag: Rougelite Try Card void , Players can properly use professional features and route planning, pay attention to fighting details, and developers are still updated. In, but the current void depth is worth starting to start. Due to the difficulty of this, do not recommend leisure players to buy, and consider the void has more words, and there is no Chinese in the existing support language. It is recommended that the players who are not afraid of difficulties can be slowed down, wait until the moment for convenience, Experience novel and funless card voids!

(I will change this comment with the death of my brain cells, is absolutely again warned Void library is really not easy to pass, QQ)

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