Quake Remastered Review - A Remaster Well done

Quake is one of the founding pillars of the entire FPS scene. Even if you did not play it, you probably played something that has been influenced. A remill must therefore be more than just a layer of paint. You really have to work. Fortunately, Nightdive and ID Software did exactly that. The brand new Quake Remaster is a massive collection of modes, extensions and upgrades worthy of the FPS legend. This quake iteration is exactly as you remember, and more.

I played the PS4 version. This is important to note because it does not yet work perfectly on the PS5. At least for me, I had to go back to my PS4 so that the complementary modules and multiplayer sections work properly. It also meant that I had access to gyroscopic commands. They are fine? Aim by moving the controller is not useful in itself, but this completely complete the standard sighting system. Or at least it's supposed to. I have never been so bored or disrupted that I cut it, but I never had the impression that it helped me either. Otherwise, playing with a modern joystick was fluid. I came back to my ancient skill levels in no time, as lean are they.

The first Quake has a soundtrack concocted by Nine Inch Nails, which I had forgotten until very recently. Each piece makes this mixture intoxicating from sinister, tense and violent that defies all belief. Trent Reznor dug deeply for this album, for which I am very grateful. You will find it on Spotify if you wish. As for the visuals, this game is always a bit ugly. A little really ugly. But that's all the interest! It is a brutal world in which you have been plunged, and it shows. At the very least, each texture is extra clean and the framerate is perfectly fluid. It is also good that one could expect a 25-year-old game to appear.

You will have immediate access to all campaigns, including Scourge of Armagon, Dissolution of Eternity, Dimension of the Past and Dimension of the machine. The latter is a new campaign concocted by machineGames, the team behind the new Wolfenstein series. In addition to this, the remill comes with the support of the console mods. Apparently, does this mean immediate access to Quake 64? If it's a version you missed, you're lucky! Now you can play it without using the N64 controller, which has not been clearly designed to be held by human hands. In the longer term, this means that still more content Quake will be sent to drip at the base of players, which is always good. And then there is the multiplayer.

Really, Quake is two completely different games. The multiplayer is a frantic and cocophonic infernal landscape that it is quite difficult to suppress, even so far. A game round to death with 8 players and I had flashbacks on my adolescence, bursting in bloody pieces in the middle of a rain shots of rockets. It's nice enough, that's what I'm going to come. Starting a match is painless, as long as your Bethesda account works as planned. PS5 / Series X versions are planned, but for now the multiplayer works on PC and other consoles. Once I came back on my PS4, I was operational almost immediately.

Rather than scoring the game itself, the following is an assessment of the remaster. On this forehead, it's a fantastic output. I met a slight problem by running it on the PS5, but that was all. Between the five campaigns, console mods and multiplayer, it's a lot for your money. Orders are intuitive, the graphics are net and the soundtrack is always excellent. I would like you to not be linked to your Bethesda ID, but it's a grievance with which I can live. With respect to Quake versions, this is exemplary. The Platonic ideal, could we say. If you missed these frantic days and centered on the Gibs of massive violence and dazzling speed, Quake Remastered is exactly what you need. You really can not get more Quake than that.

__

Comments