Ninja Gaiden: Master Collection (PS4) – Cut-Throat-Action im Old-School-Design

Ryu Hayabusa enjoys an early retirement since the Ninja Gaider series was placed on ice years ago. Team Ninja in the meantime deals with the NiOH games, a more conscious action title that steers things into another but modern direction. Ninja Gaiden: Master Collection brings Ryu back with three large games in a package, but the genre has taken slightly from the flash and neckbreaker pace. How does it stack the whole then?

Well, let's go through first, which is contained. Simply expressed, Master Collection contains the advanced editions of the three main entries. You will receive Ninja Gaiden Sigma, Ninja Gaiden Sigma 2 and Ninja Gaiden 3: Razor blade. To clear it, this collection is not a remaster; These are ports of the PlayStation 3 games running with a higher resolution and flawless 60 frames per second. Although there is no particularly impressive new publication, the package also includes the largest part of the DLC, a beautiful digital artbook and a soundtrack and allows you to play as different characters.

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Let's start at the beginning with Sigma 1. As the eldest of the three titles he shows a certain age. The graphic is largely in order, but some effects, such as fire that allows the entire screen to swim, can make readability. In general, it may be difficult to familiarize yourself with its surroundings and enemies, as the camera is honestly shabby. Attacks can come out of the off, and especially indoors, the camera does not offer a good view of the environment.

Apart from that, the gameplay itself is surprisingly good. The first game of this trilogy is the least refined, fighting with a slightly slower pace, awkward menus and fewer complexes than his successors, but it puts a solid foundation with smoother, unforgive action. Ryu is a flicker protagonist capable of racing on walls and sending enemies into the air, and you need to use every trick in the book to carve through the game. It's as hard as ever - forgetting several enemies that give a no centimeter, is a great job, but this serious challenge is satisfactory.

Sigma 2 is definitely the best of the three. It smooths the corners and edges of the original with a better camera, a gentle learning curve and a consuming presentation. The health care system that shortens your health bar, the more overall damage they suffer, may sound hard, but it is actually prudent, as it is filled up to a point as soon as the enemies are free. You can and should perform Insta-kills on enemies with pieces of pieces, otherwise you do it with a kamikaze for a lot of damage. In addition, you can only upgrade weapons at certain digits and you do not need currency, which means that you do not have to decide between consumables or more performance. With intelligent design decisions like this, it is easy in every way a better game than the first.

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This brings us to Razor's Edge, the difficult third album of the series. At that time, it was critically honored because of its deviations from the core formula, and there is still a somewhat shattering change today. The fight is relatively unchanged - it's the same smooth, fast action you expect - but he is surrounded by strange decisions that make the game less focused. Ryu is a Ninja, but the strange stealth sections just feel completely out of place.

The presentation also feels inappropriate to the other games and seems to hunt a western audience with their more Hollywood bombast. We can not be the only ones that are irritated by the Call-of-Duty-style mission counseling in the charging screens or unnecessary Kunai hiking climbing sequences. At the end of the day, Razor's Edge is not so bad. In the core, the core gameplay is reminiscent of Sigma 2 - it's just packed in a design that does not fit so well with the series.

Overall, we remain an unusual collection. In a way, the three games show their age, but ultimately we think that the slice-and-dice fight is quite unique. They will be rewarded for lightning reflexes and dimensional insult, and all with a bloodthirsty grace. The look is surprisingly good, as no real extra policy has been applied, and it is certainly interesting to see how the series has developed. Whether it is worthwhile depends on some things. If you have never played Ninja Gaiden, this is a good opportunity to enter and see what you have to offer. If you are already a fan, this is probably the best and easiest way to visit these titles, warts and everything. In a world where we players like Sekiro: Shadows the Twice and Devil May Cry 5, this trilogy no longer represents the best of Japanese action to offer, but there is definitely space on the table for one still brutal and satisfactory series.

Conclusion

Ninja Gaiden: Master Collection brings a trio of Ryu Hayabusa's adventures on modern systems, and that alone is worth being celebrated. However, the quality of the individual games varies a bit, with Sigma 2 being the best. However, bringing them together is a highly high-capabilities-based struggle that rewards real championship, and remains pretty unique among modern action titles. These slash ,em-ups from the PS3 era are not without mistakes, but there is still much to love

  • Intensive fight is still fun and is a challenge
  • Optics keeps good
  • Solid performance
  • Artbook is a nice extra

RYU HAYABUSA vs YAIBA KAMIKAZE (Yaiba Ninja Gaiden Z) Fight Scenes 4K 60FPS Ultra HD

  • Games of different quality
  • Something outdated design
  • Camera has generally problems

Good 7/10

Evaluation Directive Review copy provided by Koei Tecmo

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